Ash Sharah
Ash Sharah: Crossroads of Caravans
"The Khash flows, the routes converge, the ledgers grow fat. This is where the Sultan's dreams meet the merchant's reality."
— Kaleth of the Nasallians, Registry Master
At a Glance
| Continent | Jazirah |
| Region / Province | Eastern Interior — Lead City |
| Settlement Type | City |
| Population | ~14,000 |
| Dominant Races | Human, Sand Elf |
| Ruler / Leader | Emir Rashid al-Khash VI |
| Ruling Body | Emir's Council (merchant co-advisors) |
| Primary Deity | Oshala |
| Economy | Trade, logistics, caravans |
| Known For | The Sultan's eastern trade hub; caravan bazaar; Khash River crossing |
First Impressions
Ash Sharah announces itself long before you reach it: dust pillars from a thousand camels, the percussion of loading and unloading, the polyglot murmur of a hundred dialects compressed into one vast bazaar. The city sprawls across a fertile river plateau where the Khash River cuts a deep, permanent channel—the only reliable water crossing for three weeks in either direction. The white-mud buildings of the old quarter sit high on the north bank, but the real city has spilled south, spreading in a chaotic accretion of caravanserais, warehouses, corrals, and improvised markets.
The air tastes of dust, camel, spiced meat, and leather. The sound is constant: merchants calling rates, animals braying, the creak of heavy-laden carts, the chime of temple bells from the great Oshalan sanctuary that rises above the north-bank quarter. Ash Sharah does not sleep—it rests in shifts, one section always active, always counting, always loading.
The Emir's palace sits on the highest ground of the north quarter, a fortress-residence that commands the river crossing and the main bazaar. Bridges arch across the Khash—three great stone spans built centuries ago, maintained obsessively. These bridges are Ash Sharah's bloodline. Everything depends on them.
What strikes you most is the visible presence of Sand Elves. Unlike other Jazirah cities, they are not rare here—they serve as scribes, registry administrators, guards, even one of the three deputy Emirs. Their copper-amber eyes track the flow of goods and gold with an intensity that feels almost prophetic. The longest-established Sand Elf families have held administrative posts for generations, and in Ash Sharah, that grants a kind of power.
Geography & Setting
Ash Sharah clings to the Khash River at the point where the river emerges from a deep plateau valley and enters broader flatlands. The terrain here is a rare hybrid: river-fed agricultural plateau to the north, dry semi-arid scrubland to the south and east. The Khash runs cold from mountain snowmelt and underground springs, creating a ribbon of permanent green in an otherwise drying landscape.
The city is built on both banks. The older, sacred quarter occupies the northern heights—where the Great Temple of Oshala stands and where the Emir's palace command the crossing. The southern bank, historically the merchants' domain, has expanded dramatically over the past generation into a sprawling caravanserai district, warehouses, corrals for beasts, and the Grand Bazaar.
The elevation is moderate—high enough that the nights cool, low enough that winter is mild. The climate is warm semi-arid: scorching by day in summer, cold enough at night to require fire. The Khash provides not just water but also seasonal flooding that enriches the river plain, allowing date palms and citrus groves to flourish in narrow bands on both banks. These groves are jealously controlled; they are sources of wealth.
The major east-west trade route from the Salt Wastes and the desert interior to Iskash and the western coast passes directly through Ash Sharah. The north-south routes from the eastern marches also converge here. No trade can move through this region without crossing the Khash, and no one crosses the Khash without passing through the city's registry, paying the crossing tax, and often waiting for merchant convoys to form or disperse. This monopoly is the foundation of Ash Sharah's power.
The People
Demographics
Ash Sharah is predominantly human, but in a way that reflects commerce rather than ethnic uniformity. The core population of perhaps 8,000 is Jazirah-born human, many with family ties to the caravaning life spanning generations. They speak the common Jazirah dialect and move with the pragmatic efficiency of those whose survival depends on logistics.
Sand Elves comprise perhaps 2,500 of the population—a far higher proportion than in other Jazirah cities outside Iskash. Many are long-resident families with roots stretching back centuries; the Sand Elf quarter on the north bank near the temple is one of the oldest settled areas in the city. They fill administrative, clerical, military, and scholarly roles disproportionately.
The remaining ~3,500 are transient: caravan guards from various origins, merchants and their households passing through seasonally, enslaved labor (a significant portion in the warehouses and caravan camps), and a small permanent community of foreign-born merchants licensed to trade and reside in the city.
Economy
Ash Sharah is the logistics hub of eastern Jazirah. Its wealth flows from the caravan trade: the crossing tax, the registry fees, the caravanserai rents, the provision trade (fodder, water, food, repair), and the merchant financing that keeps the system moving. Every significant trade caravan must be registered, inspected, taxed, and often delayed—all for reasons of commerce, security, and Oshalan orthodoxy.
The Emir levies a 5% tax on goods crossing. The Nasallian Registry administers the crossing, the tax collection, and the immense ledger-system that tracks debt, contracts, and merchant licensing. This has made the Registry Master—currently the Sand Elf Kaleth—effectively co-ruler of the city. The Emir and Kaleth are careful to maintain their formal hierarchy, but both understand that Ash Sharah's power rests on their cooperation.
Secondary economic pillars are the agricultural production of the river plain (dates, citrus, wheat, kept in suspension by careful water management), local honey and wax, and the herding of camels and horses for the caravan trade. There is also a small but valuable jewelry and gemstone industry.
Primary Exports
- Caravan services and logistics (safe passage, registration, financing)
- Dates and citrus fruits
- Camel and horse stock
- Registry and tax administration (fees)
Primary Imports
- Salt and mineral goods from the interior desert
- Raw silk and spices from the eastern marches
- Incense, pearls, and luxury goods (bound for Iskash)
- Grain from the western river valleys
Key Industries
- Caravanning & Logistics — The entire purpose of the city. Registry, warehousing, caravanserai operations, caravan financing, insurance, and dispute resolution. Employs perhaps 40% of the permanent population.
- River Agriculture — Date palms, citrus groves, and small-grain farming in the river plain. The Emir controls the water-rights system, granting farmers seasonal allocation. Highly profitable but labor-intensive.
- Metalworking & Jewelry — A significant artisanal district on the south bank produces fine metalwork, binds gemstones, and creates luxury goods. Some moves through the caravans to wealthier cities.
- Animal Husbandry — The camel and horse markets outside the southern gate are famous across three provinces. Breeders maintain herds in the foothills to the east.
Food & Drink
Ash Sharah's cuisine reflects both its river position and its role as a crossroads. Rice dishes are more common than in the western cities, prepared with safflower or local spices, often topped with dried lamb or chicken. River fish—a white, mild fish called khafir—appears regularly in merchant houses and caravanserai kitchens.
The signature dish of Ash Sharah is markhez, a slow-cooked lamb stew with dried apricots, chickpeas, and river herbs, served with flat bread. It appears at every caravanserai and is considered nourishing for long journeys. Tea is ubiquitous—hot black tea with cardamom, mint, or citrus. Local honey is considered the finest in the eastern regions, and honey-sweetened pastries are a delicacy sold in the bazaar.
Culture & Social Life
Ash Sharah's culture is shaped by the constant arrival and departure of strangers. There is less interest in genealogy and bloodline than in other Jazirah cities; what matters is whether you can do business, whether you can be trusted to keep your word on a contract, whether you know the routes and the rates.
Daily life for permanent residents follows a rhythm around the prayer times, the caravanserai activities, and the market schedule. The bazaar opens at dawn and operates in constant chaos until noon. The afternoon is quieter—prayer time, rest in the heat, administrative work. The evening sees the bazaar reopen, with merchants and visitors moving through the stalls, and the caravanserai district becomes a place of social life.
Sand Elves and humans work side by side in administrative, military, and merchant roles, though a clear hierarchy is maintained: humans hold hereditary positions of Emir and major nobility, but Sand Elves occupy nearly all positions in the Registry, the military command staff, and sacred functions. This is understood as reflecting the natural order of Oshala—hierarchy, competence, and divine design.
Festivals & Traditions
Sustar (Spring Festival of Opening Routes)
The first major caravan season is marked with a city-wide celebration in early spring. The newly repaired bridges are formally blessed by the Temple priests. Merchants gather to settle winter debts, form summer caravan partnerships, and celebrate the thawing of the mountain passes. The festival includes a ceremonial opening of the gates, music, feasting on new spring lamb, and formal readings of the caravan regulations. The Emir appears in public in full ceremonial dress to lead the prayer of opening.
Lagana (The Festival of Trade)
Held in the autumn, Lagana marks the opening of the major northbound caravans toward Iskash. The festival is boisterous and commercial: merchants donate goods to be sold in a massive bazaar, the profits given to the Temple. There is music, dancing (carefully separated by gender), and storytelling contests celebrating famous routes and merchants.
Music & Arts
Music in Ash Sharah is largely practical and functional: the calls of merchants, the songs of caravan workers, the chants used to coordinate heavy labor. But the city supports a small corps of serious musicians—oud players, drummers, and singers—who perform in the caravanserai in the evenings and at festivals.
Visual arts are strongly represented in the metalworking district, where jewelers and metalworkers create intricate work: geometric patterns, abstract designs honoring Oshala, and inscriptions from holy texts. Poetry and storytelling are highly valued: merchants compete in reciting verses about famous routes, ancient caravans, or the teachings of Oshala.
Religion
Primary Faith
Oshala is absolute in Ash Sharah. The Great Temple stands on the north bank's highest point, a massive structure with four main pillars marking the cardinal points, three subsidiary pillars at the corners between them, and an elevated circular chamber at the apex where the Rhombus-priests lead the five daily prayers.
The Temple Master is Qadi Morven, a Sand Elf of perhaps 70 years, whose family has served the Temple for four generations. He is respected for his strict interpretation of Oshalan law but also known for pragmatism regarding the realities of a caravan city. He has formally permitted slightly less stringent standards for foreign merchants' prayer times.
The Nasallian sect has strong presence here due to the Registry's administrative mission. The sect's emphasis on order, record-keeping, and hierarchical structure aligns perfectly with how Ash Sharah functions. The Registry Master Kaleth is a devout Nasallian, and his administration is understood to be sacred duty.
Secondary / Minority Faiths
Formally, there are no minority faiths. Oshalan law forbids public worship of other powers.
In practice, a caravan city cannot prevent travelers from believing what they believe — it can only prevent belief from becoming public ritual. Foreign merchants sometimes attempt private devotions in locked chambers. When discovered, the Registry confiscates objects and levies penalties; repeat offenders are expelled or have their trade privileges narrowed. The “pragmatic exception” here is not permission — it is the reality that enforcement is uneven and sometimes used as leverage.
Secret or Forbidden Worship
There is a small underground community of those who question or reject Oshala, but they are extremely careful. Whispers suggest that some of the oldest Sand Elf families maintain secret reverence for pre-Oshalan deities or concepts. The Registry Master has access to records of private household shrines and religious items confiscated over the years, and he carefully does not mention certain names or families to the authorities.
There is also rumored to be a small cult dedicated to the river itself, viewing the Khash as a divine force predating Oshala. The Temple treats it as heresy; the question is not whether it is forbidden, but whether uprooting it would require admitting how widely it exists.
History
Despite illegality under Oshala's law, underground shrines persist: Caldrin is honored at gates, bridges, and caravan yards for safe passage, true directions, and upheld guest-right. Vessikar has shrines near weighhouses and market courts; honest measures are treated as civic peacekeeping. Selunehra is a quiet night-faith — watchfolk, sailors, and those who need privacy after dark leave thin offerings. Sylira keeps whisper-shrines in inns and social halls — places to trade news, manage reputation, and pretend it isn’t politics. Tixa is kept alive by performers and satirists; her shrines tend to hide backstage or in back rooms where authority is humorless. Hista gathers devotees in bathhouses and beauty salons where appearance is treated as power (and envy is treated as prayer).
Founding
Ash Sharah was founded approximately eight hundred years ago as a minor settlement where a permanent river crossing existed. The first structures were a simple trading post and a caravanserai. The river itself determined the location: the Khash is deep and fast elsewhere, but at this point, a natural rock formation creates a ford that could be improved into a crossing.
The first Emir was dispatched from Iskash to administer the crossing and collect tax on goods passing through. He formalized the registry system and created the basis for the administrative infrastructure that would make Ash Sharah powerful.
Key Events
The Bridge Collapse (449 years ago)
The middle of the three great bridge spans collapsed during a flood season, cutting the primary crossing and causing severe economic disruption. Caravans were stranded, trade halted, and the city faced potential starvation. The Emir Yusuf al-Khash organized a massive reconstruction effort, and the bridge was rebuilt in stone rather than wood. Every Emir since has invested heavily in their upkeep.
The Sand Elf Integration (approximately 300 years ago)
Following a period of conflict and a formal treaty with the Sand Elf kingdom to the east, Sand Elves began to settle in Ash Sharah in larger numbers. Emir Bahram recognized that Sand Elves had superior aptitude for administrative work and offered them formal positions in the Registry. This decision was controversial but proved wildly successful; the Registry became far more efficient, and Sand Elf participation was formally sanctified as reflecting Oshala's divine order.
The Nasallian Ascendancy (40 years ago)
The current Registry Master Kaleth was appointed in an unusual move: chosen not from hereditary administrative families but from younger-generation Sand Elves identified as having exceptional aptitude. His modernization of the Registry's systems made it radically more transparent and efficient. The Emir gave him near-total authority in exchange for increased tax revenue.
Current State
Ash Sharah is prosperous and stable, the economic engine of the eastern interior. The Emir and Registry Master work in close partnership, each understanding the other's needs. The city is growing—the south-bank districts are expanding outward, and there is discussion of building a fourth bridge.
However, tensions simmer beneath the surface. Traditional merchant families feel increasingly sidelined by the Registry's regulatory power. The military buildup in the south has meant that young men from Ash Sharah are being conscripted, disrupting families and labor patterns. The visible presence of Sand Elves in positions of authority has begun to generate whispers—some of the oldest human families feel their historical prerogatives slipping away.
Leadership & Governance
The Emir & The Registry — Joint Authority
Ash Sharah is formally ruled by an Emir, appointed by the Sultan's representative in Iskash. In practice, however, the Emir and Registry Master are co-rulers: the Emir holds formal authority and the Temple's sanction, but the Registry Master controls the mechanisms of commerce and has leverage over economic life. Both understand that the other cannot be removed without disrupting the system they have jointly built.
The system is relatively merit-based compared to other cities. The Emir is always human, but the Registry Master is chosen for demonstrated competence. This has created a stable, efficient administration but also an implicit challenge to pure hereditary authority.
Emir Rashid al-Khash VI
Human Male — 52
The current Emir is descended from the city's founder through an unbroken line of Emirs named Rashid. Rashid VI is a practical administrator, not a visionary, but his competence and willingness to delegate to those more capable have made him an effective ruler. He is medium height, lean from a lifetime of riding and administration, with graying beard and intense dark eyes that track everything in his presence.
His weakness is that he is somewhat intimidated by Kaleth and defers to the Registry Master's judgment more often than might be strictly advisable for maintaining the Emir's authority. However, this has resulted in good governance, and Rashid is aware enough to recognize that his legacy will be "the Emir who understood when to listen."
Kaleth al-Nasara
Sand Elf Male — 48
The Registry Master and de facto co-ruler of Ash Sharah. Kaleth is a vision of administrative grace: meticulous, precise, and utterly convinced that all human suffering and chaos results from inadequate record-keeping. He is also ruthless in his pursuit of efficiency.
Kaleth is tall, with the characteristic copper-amber eyes and golden-tan skin of Sand Elves. He dresses in formal regalia: a deep blue robe marked with Nasallian symbols and carrying a ceremonial rod topped with a crystal said to contain light from Oshala's first creation. In person, he is soft-spoken until he speaks to policy, at which moment his authority becomes palpable.
Kaleth's broader ambition is to serve as an example to the Sultan's court that Sand Elves are not merely competent in administrative roles but superior—that giving them authority is both a matter of justice and practical wisdom.
Guard & Militia
Ash Sharah maintains a city guard of perhaps 200 men and women, commanded by Captain Hadrian (human, appointed by the Emir). The guard polices the bazaar, protects the bridges, guards the Registry offices, and enforces the Emir's law.
Beyond the city guard, there is a permanent garrison of perhaps 400 soldiers. The garrison commander is a Sand Elf named Amara, a veteran of three different military campaigns, respected for her competence and her complete lack of ideology. The militia is not formally organized, but the caravan companies maintain their own armed guards—perhaps 600-800 armed caravanserai workers, drivers, and professional mercenaries.
Law & Order
Ash Sharah operates under Oshalan law as administered locally by the Emir and the Qadi. However, the Registry has created a parallel legal system for commercial disputes: merchant courts that adjudicate contract breaches, debts, and trade disagreements with remarkable speed and precision. These Registry courts are understood to have authority over disputes involving the caravan trade or crossing tax.
Punishment for serious crimes is harsh: theft results in loss of hand, major crimes in execution. However, for merchants and traders, the Registry offers an alternative: bonding and temporary suspension of trading privileges. This system works because being banned from Ash Sharah's crossing is economically catastrophic.
Notable Figures
Kaleth al-Nasara — Registry Master
Sand Elf Male — 48 — Registry Offices, North Bank
The de facto co-ruler of Ash Sharah. Kaleth is obsessed with order, efficiency, and the idea that proper record-keeping is the foundation of civilization. He maintains the loyalty of his staff through a combination of respect and fear. Kaleth knows: the names of every merchant family operating out of Ash Sharah; the routes and schedules of all major caravans; the religious observances and private habits of the Emir's family; and which Temple administrators are accepting bribes. What Kaleth wants: Formal recognition by the Sultan that Sand Elves are appropriate for the highest administrative offices.
Merchant-Prince Davoud al-Sadhar
Human Male — 67 — The Blue Caravanserai
The wealthiest and most influential merchant family patriarch in Ash Sharah, controlling perhaps a dozen major trade caravans and owning three of the largest caravanserais. Davoud is old, with a substantial belly, silver hair, and a presence that commands respect through sheer force of personality and wealth. He has survived multiple changes of Emir and is known to give frank advice to the current ruler.
Davoud wants: To pass his merchant empire to his youngest son before age claims him. He is also interested in securing a formal trade contract with Iskash. Davoud knows: The true margins of profit on every major trade good; which merchants are actually solvent and which are papering over bankruptcy through new debts; and the personal financial situations of the Emir and Kaleth.
Sister Amara al-Ghul — Garrison Commander
Sand Elf Female — 54 — The North Garrison
A career military officer, hardened by twenty-five years of service in the Sultan's army and three major campaigns. Amara commands the city's permanent garrison with absolute competence and without any apparent personal ambition beyond ensuring her soldiers are well-trained and her fortress secure. She is lean and scarred, missing part of one ear from an old wound.
Amara knows: Which merchants are smuggling contraband; which parts of the city are vulnerable to attack; and the religious loyalties of every soldier under her command. Amara wants: To maintain the garrison at high readiness and ensure that Ash Sharah's bridges remain secure. She is also interested in training local militias so the city can defend itself if the permanent garrison is withdrawn.
The Ferryman — Qasim
Human Male — 74 — The Bridges and the River Quarters
An ancient, almost legendary figure who operates ferry services on the Khash River for those who cannot afford to cross at the formal bridge checkpoints or who prefer not to be registered. Qasim is said to have been operating his ferry for fifty years. No one quite knows how he maintains his operations without being shut down by the Registry. The theory is that he pays a private tax to someone in authority.
Qasim is skeletal from age, with hands that are all muscle and callus, and an expression of perpetual amusement at the machinations of power. Qasim knows: Everyone's secrets, if they've traveled by his ferry. His memory for faces and names is legendary.
Key Locations
Seat of Power
- The Emir's Palace — Built on the highest point of the north bank, a fortress-residence with thick walls, narrow windows, and an extensive courtyard. The palace complex includes administrative offices, private apartments, a garrison barracks, and a private temple. The main audience hall is decorated with geometric patterns and quotes from Oshalan texts in elaborate calligraphy.
Houses of Worship
-
The Great Temple of Oshala — The defining structure of Ash Sharah's skyline, with four main pillars marking the cardinal directions and three subsidiary pillars between them. The elevated circular chamber at the apex is where the Rhombus-priests lead the five daily prayers. The Temple is white-plastered stone, decorated with geometric patterns and Oshalan symbols. Qadi Morven tends it and maintains a small community of priests and acolytes.
-
The Nasallian Prayer House — A smaller structure on the south bank, maintained by the Registry and dedicated to the Nasallian sect's specific practices. It is less decorated than the Great Temple, more functional—a place of work and prayer combined.
Inns & Taverns
-
The Blue Caravanserai — The largest and most luxurious, owned by Merchant-Prince Davoud al-Sadhar. It can accommodate 200 travelers, has extensive stables, and maintains a reputation for comfort and safety. Operated by Hassan, Davoud's eldest son, with military precision.
-
The Khash House — A popular caravanserai of middle quality, owned by a merchant partnership and operated by a woman named Zahra. Known for excellent food, reasonable prices, and a reputation for discretion—if you do not ask questions, Zahra does not keep detailed records of her guests.
-
The Merchant's Rest — A small inn in the north-bank quarter, catering to merchants and administrators rather than caravan workers. Quieter than larger caravanserais, with comfortable private rooms. Operated by an older woman named Miriam, who knows all the city's important people.
Shops & Services
-
The Registry Offices — The administrative center of Ash Sharah's caravan system, operated by Kaleth and his staff of perhaps thirty accountants, scribes, and administrators. This is where caravans are registered, taxes calculated, and permits issued.
-
The Jeweler's Quarter — A district on the south bank where perhaps thirty metalworkers and jewelers maintain shops and small studios, working in gold, silver, and copper, creating intricate designs that combine geometric patterns with Oshalan symbols.
-
Khadija's Cloth House — The largest textile merchant in the city, operated by Khadija al-Farsi, a woman in her fifties who has cornered the market in fine fabrics for the region. She imports silk from the eastern marches.
-
The Book Merchant — A rare and precious shop operated by an old Sand Elf named Tahir, who trades in written texts: merchant ledgers, religious texts, poetry, maps, and technical treatises. Tahir's shop is a gathering place for the city's few intellectuals.
The Market
- The Grand Bazaar — The heart of Ash Sharah's commercial life, a sprawling open-air market occupying perhaps three acres of the south bank near the bridge approach. It operates every day from dawn until mid-afternoon. Hundreds of merchants sell everything from food and water to textiles, metalwork, and animals.
Other Points of Interest
-
The Bridges — Three great stone spans that cross the Khash River, the most important infrastructure in the city. Each bridge is registered and has a small guardhouse at its approach. The oldest bridge is over 500 years old and is considered sacred.
-
The River Quarters — The neighborhood immediately adjacent to the Khash on the south bank, where ferrymen, fishermen, and water-workers live. It is poorer than other parts of the city but has a strong sense of community.
-
The Olive Grove — A small sacred grove of ancient olive trees on the northern bank, maintained by the Temple. It is a place of pilgrimage and meditation, and the olives are harvested annually to produce oil used for Temple ceremonies.
Secrets, Rumors & Hooks
-
The Registry Master Kaleth is secretly maintaining a private ledger tracking not just commercial transactions but also the financial flows of the Emir's household and the Temple's donations. He uses this information as leverage in negotiations and is building a case that the Emir's spending is unsustainable.
-
Merchant-Prince Davoud al-Sadhar made his initial fortune through smuggling goods past the Registry with a foreign merchant partnership, and was never caught because he paid a bribe to someone in the city's highest authority. That person is now retired, and Davoud fears discovery.
-
There is a cult of river-worshippers in Ash Sharah who view the Khash as a divine force predating Oshala. They meet secretly in caves below the river bluffs and are working slowly to convert others. The Temple knows they exist but has not taken action because proving their existence would require admitting that forbidden religions exist in the city.
-
Captain Hadrian of the City Guard is taking bribes from Qasim the Ferryman to ignore his unlicensed ferry operations. This arrangement has been in place for many years and is an open secret among the guard, but no one has reported it because Hadrian is respected and Qasim is beloved.
-
One of the Emir's daughters, the youngest, is in love with a Sand Elf merchant's son and they have exchanged vows in secret. Marriage between humans and Sand Elves is not forbidden by law, but violates centuries of custom. The couple is planning to run away on a caravan heading east.
-
The book merchant Tahir possesses a complete copy of the pre-Oshalan Sand Elf religious texts, written in the ancient language of the Sand Elves. If discovered, it would force a confrontation between the Temple and the city's Sand Elf community.
-
Amara has identified a critical weakness in the bridge defenses that would allow a well-organized force to cross and secure the city in perhaps an hour. She has written a detailed report but has not submitted it, because submitting it would require the Emir to spend money on fortifications.
-
The Emir's son Malik is not actually his biological child—the biological father was Merchant-Prince Davoud, and the Emir's wife had a brief affair years ago. The Emir knows this, Davoud knows this, but no one has ever spoken of it directly.